![]() ![]() ![]() ![]() What is more worrying in that first footage is the moment when 47, disguised as a cop, puts a hand over his face to fool some passing cops. The fact that the game has improved stealth mechanics – hugging cover, an indicator of who's seeing you, and a brief x-ray vision ability – is not a bad thing. In Absolution, things propagate more logically and the player can stop information from spreading if he reacts fast.” Previously they seemed telepathic, and if you set off one guard every NPC in the level would be on to you. They can also communicate more logically. “They have far larger brains and they have a lot more information about the world. “We have changed the way the AI works,” says Blystad. Guards and bystanders are more human in other ways, too. “In a way you can say we do the opposite in Absolution we want the NPCs to be more human and believable, so that the player thinks twice before going on a killing spree.” Their personalities seemed designed to encourage the kind of disdain a dispassionate killer might feel for the people he passes on his jobs, whether he kills them or not. More commonly, guards and civilians were overheard bitching, snapping at each other or obsessing over sex – as Tore says, the stories are seedy. But while previous Hitman games have included incidental stories like this, the Fizano situation is unusual for the series. ![]()
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